A new blog series has started on the Spartan Games website in which Derek Sinclair, designer of Halo Ground Command, discusses the pre-game structure of the game.
The article covers army assembly and commanders, and also has a few words on terrain. It’ll be interesting to see how the binary nature of terrain plays out in the game. The post also explains why the game is effectively split into pre-game and in-game spaces.
Halo Ground Command is still on course for a July 27 release, and boxes will begin to ship to retailers and distributors from July 20. Not long to go!